Here lies examples of work I have done, usually for free, on many indie game projects over the last decade or so.
First up is some projects I worked on with the fine lads at Cadenza Interactive, a small indie group active from 2008 to 2014. I modeled and animated several creatures and bots for the released Retrovirus game, as well as assisting in creating assets for multiple game prototypes.
First, here are some animation cycles for units in the game Retrovirus. Note that I modeled the bots myself.
Next is some of the assets I created for the prototype for The Wanderer, which alas never made it to development.

Sliding down a hill

In game shot of The Wanderer

Render of The Mauler

In game shot of The Mauler
I had the excellent experience of helping an Unreal Forums user by the name of Zuestiak with his procedural hex map generator (think Civilization VI). I developed the art assets he used in his project. Alas, most of the forum posts on this have aged out so they no longer have the screen shots, but I managed to scrounge up a few.

His initial results before I stuck my nose in

My first tile tests

All the tile variations I made

First pass using my new assets


A test for procedurally making a forest on a tile

An up close look

Using a spherical projection shader to "spherize" the map

Using an image as a seed for the map generator

The "global" version

I tried making a dynamically tessellated tile

It got a little crazy, and then a UE4 update broke it
Most recently, I have worked on a few very small projects with my friend Brad Nelson, such as A Special Delivery and Mine Field AR. I also worked on the Spanish language version of SyFy's Eleven Eleven with him.