Here lies examples of work I have done, usually for free, on many indie game projects over the last decade or so.
First up is some projects I worked on with the fine lads at Cadenza Interactive, a small indie group active from 2008 to 2014. I modeled and animated several creatures and bots for the released Retrovirus game, as well as assisting in creating assets for multiple game prototypes. 
First, here are some animation cycles for units in the game Retrovirus. Note that I modeled the bots myself.

The animation cycles for the Warrior enemy.

The anim cycles for the Tender enemy.

The Clergybot friendly unit anim cycles.

The Conductorbot friendly unit anim cycles.

Next is some of the assets I created for the prototype for The Wanderer, which alas never made it to development.
Sliding down a hill
Sliding down a hill
In game shot of The Wanderer
In game shot of The Wanderer
Render of The Mauler
Render of The Mauler
In game shot of The Mauler
In game shot of The Mauler

Animation cycles for The Mangler enemy.

I had the excellent experience of helping an Unreal Forums user by the name of Zuestiak with his procedural hex map generator (think Civilization VI). I developed the art assets he used in his project. Alas, most of the forum posts on this have aged out so they no longer have the screen shots, but I managed to scrounge up a few.
His initial results before I stuck my nose in
His initial results before I stuck my nose in
My first tile tests
My first tile tests
All the tile variations I made
All the tile variations I made
First pass using my new assets
First pass using my new assets
A test for procedurally making a forest on a tile
A test for procedurally making a forest on a tile
An up close look
An up close look
Using a spherical projection shader to "spherize" the map
Using a spherical projection shader to "spherize" the map
Using an image as a seed for the map generator
Using an image as a seed for the map generator
The "global" version
The "global" version
I tried making a dynamically tessellated tile
I tried making a dynamically tessellated tile
It got a little crazy, and then a UE4 update broke it
It got a little crazy, and then a UE4 update broke it

A WIP version of the map generator in action

Most recently, I have worked on a few very small projects with my friend Brad Nelson, such as A Special Delivery and Mine Field AR. I also worked on the Spanish language version of SyFy's Eleven Eleven with him.
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