Here lies examples of work I have done, usually for free, on many indie game projects over the last decade or so.
First up is some projects I worked on with the fine lads at Cadenza Interactive, a small indie group active from 2008 to 2014. I modeled and animated several creatures and bots for the released Retrovirus game, as well as assisting in creating assets for multiple game prototypes.
First, here are some animation cycles for units in the game Retrovirus. Note that I modeled the bots myself.
Next is some of the assets I created for the prototype for The Wanderer, which alas never made it to development.
I had the excellent experience of helping an Unreal Forums user by the name of Zuestiak with his procedural hex map generator (think Civilization VI). I developed the art assets he used in his project. Alas, most of the forum posts on this have aged out so they no longer have the screen shots, but I managed to scrounge up a few.