Spent the last couple days modeling a bad guy for a game that the lads at Cadenza are in preproduction on. I can't show it since it's theirs technically. And that's fine as it's very very rough, not textured, or anything like that. But it looks OK for all that. Today we had Sony drop off their new 84" UHD (4K) monitor so we could see what our show would look like at UHD. Because of how we make the show, it was very easy to just change the render settings and re-render to get a UHD version of the same shot. The difference just in the amount of data is silly. 6 MB per frame for a HD image. 30 MB per frame for a UHD image. Good grief.
But it looks sharp. Really really sharp. But our pipeline is NOT optimized for that level of data throughput. We'd have to amp up our entire infrastructure to handle that. We'll be showing it to the creators on Monday. We'll see what they say. If they want it, we'll have to find a way to make it work... Whee?