So, this is where I will babble on endlessly about the game I am going to be developing. I've already got the name and a rough design doc. I'm calling it Interstellar Encounters. And no, it's nothing like Star Command. This will be more of a combination of that idea and a roguelike. So there's a lot more randomness, but it's also going to be turn based. And I'm planning doing the combat like a TCG. But without having to buy cards and such. Just the mechanics, not the microtransactions. We'll see if it works out.
Spent this evening after finishing work staying late working on getting a decent 3D galaxy going in Maya. It's actually starting to shape up nicely.
Still need to tweak the colors, and then I'm gonna add a fluid cloud sim to the center, cause you know, I can. Then I crank the particle counts up to insane amounts and watch my workstation scream in agony. Mwuhahahah!